Monday, April 30, 2012

Possess


Possess is a badge and ability unique to John Raimi, and it is equipped to him from the very beginning. With this ability, Raimi is able to possess the body of sufficiently scared individuals and make use of their skills.

Attribute: Ghost
Ability Cost: 10SP

Can be equipped to:

John Raimi

John Raimi took on a ghostly form after an unfortunate accident ejected from his own body. As an ethereal being, Raimi is able to possess the bodies of the living and take advantage of their abilities, but he cannot himself interact with physical objects. While this means he cannot be harmed by Physical attacks, this also means he cannot equip any object that has a Physical property.

Raimi is not limited to his own stats. He has the ability to possess scared individuals, at which point he is perfectly capable of making use of their unique stats, abilities, and equipment. Raimi can inhabit all forms of life, and even non-living objects. If his host perishes, Raimi is unharmed and will continue on as normal, which makes him a valuable unit.

Outside of a host body Raimi has high Speed and Mobility, and has the ability to hover without equipping the Hover Boots or a similar item. Because of this, he is unaffected by terrain change, and can even float over water. In all other aspects, however, Raimi is either average or poor. He has low Vitality and Resistance and has no actual use for Defense or Attack abilities. However, being an ethereal being has some advantages such as a higher than average Magic stat. His Luck stat is also surprisingly high for someone so down on it. The higher the Luck stat the better his chances of possessing any individual.

Attribute: Ghost
Weapon: None

Bone Club

The Bone Club ability is taught to those who are masterful of using the Thick Club weapon. While a simple whack, the Bone Club ability deal slightly heavier damage than a basic attack and has a 10% chance of causing the attacked individual to miss their next turn.

Attribute: Physical/Earth
Ability Cost: 10SP

Can be equipped to:

Stick


This common leek stick can be purchased rather cheaply at most grocery marts, and is sometimes found in the grass. Unlike other foods, however, the leek stick is a weapon rather than a consumable. What it lacks in power, the stick makes up for in critical chance, doubling the luck of its wielders and having a high critical rate all its own. Warriors who specialize in clubs and small maces will find the stick a comfortable weapon to use.

Attributes: Physical/Plant

Range - 1
Critical - 20

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - --
Magic - --
Defense - --
Resistance - --
Accuracy - --
Luck - x2

Can be equipped to:

Thick Club


The Thick Club is a bone much heavier than average. They are found only in the possession of Cubone and Marowak who are proficient in adapting the bone as both a club and a boomerang. Unlike most weapons, the Thick Club can only be found by encountering a Cubone or Marowak and stealing it from them, or looting it from a defeated Pokemon. These weapons are unavailable in shops, so they fetch a high price.

The Thick Club will double the attack power of a Cubone or Marowak that wields it.
The Thick Club comes equipped with the Bone Club ability.

Attributes: Physical

Range - 1
Critical - --

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - +15
Magic - --
Defense - --
Resistance - --
Accuracy - --
Luck - --

Can be equipped to:

Marowak


When a Cubone reaches level 28 they evolve into a Marowak. Marowak are ferocious and quick to anger, and are much more adept combatants than their younger counterparts. The skull it once wore as a protective helmet has now become a part of its face, comprising an irremovable outer shell with nostrils and a working hinge so the creature can open its mouth.

Marowak haven't improved much in Vitality or Speed, and they still have relatively low Mobility. Focusing their entire combatant capabilities around the use of their bone clubs, Marowaks haven't advanced much in the use of Magic. The absorption of the skull as a bodily construct has great enhanced Marowak's Defense, making them extremely difficult to defeat with Physical attacks. The skull also provides a higher Resistance, making Marowak a sturdy creature. Having practiced with its club for so long, Marowak's Attack stat is now a formidable property.

Attribute: Physical/Earth
Weapon: Thick Club

Cubone


Cubone are mysterious Pokemon who hide beneath skulls. These Pokemon prefer seclusion so that they may mourn the deaths of their mothers, and will often choose to withdraw from society as a whole. They can often be found in rocky mountains and caves crying, and are commonly heard during the nights of a full moon.

Cubones aren't the swiftest creatures, and their strength is just a bit below average. They have decent Vitality and Ability, and are moderately skilled in Magic should they choose to use it. Their skulls grant them average Resistance, but excellent Defense, making them difficult to defeat with Physical attacks.

Attribute: Physical/Earth
Weapon: Thick Club