Saturday, April 28, 2012

Espada

Espada, otherwise known as "The Sword Ability," is traditionally the style of sword drawn from Kirby when he mimics the sword wielding styles of his enemies. This sword is small, slim and basic, much like the Kokiri Sword. Unlike that sword, however, the Espada has a small chance of critical hits, and is known to occasionally draw spoils from fallen enemies.

The Espada comes equipped with the Final Cutter ability.

Attributes: Physical

Range - 1
Critical - 5

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - +5
Magic - --
Defense - --
Resistance - --
Accuracy - +5
Luck - +5

Can be equipped to:

Meta Knight


Meta Knight is Kirby's eternal rival and in many ways, his mentor. This honorable Star Warrior is well trained in a number of combat methodologies, but prefers to use his famed Galaxia Sword in combination with his all-powerful Dimensional Cape and magic wings. Meta Knight has decent Mobility and Extraordinary speed in addition to high Ability, but is crippled by low Defense, Attack, and Vitality. With fair Accuracy he often won't miss, and his above-average Luck stat assures he'll be serving critical hits for breakfast, lunch and dinner.

Through sheer stubbornness, Meta Knight refuses to battle with any primary weapon other than a sword, and even then it is begrudgingly that he will enter the field without Galaxia. Despite his proficiency with the weapon style, Meta Knight is unable to wield larger swords due to his small stature.

Base Qualities:

Attributes: Physical/Dark
Weapon: Galaxia

Friday, April 27, 2012

Gilded Sword


Using Gold Dust can reforge the Razor Sword into the powerful Gilded Sword. This sword has all the advantages of its Kokiri Sword base with none of the shortcomings, and won't break no matter how often it's clanged around. The Gilded Sword is a powerful weapon with great stats and great criticals.

Attributes: Physical

Range - 1
Critical - 20

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - +30
Magic - --
Defense - --
Resistance - --
Accuracy - +10
Luck - --

Can be equipped to:

Great Fairy's Sword


The Great Fairy's Sword was forged by the Great Faeries and is given to traveler's who prove themselves worthy of its divine protection. While this sword is powerful and can enhance is wielders magical prowess, the sword is heavy and requires most combatants to hold it with two hands, which means most who enter into battle holding shields will have to do without.

Attributes: Physical

Range - 1
Critical - 5

Vitality - --
Ability - --
Badge - --
Speed - -10
Mobility - --
Attack - +40
Magic - +20
Defense - --
Resistance - +10
Accuracy - -10
Luck - --

Can be equipped to:

Ocarina of Time


The treasure of the House of Hyrule, the Ocarina of Time is a powerful instrument with unique properties that allow the songs played upon it to alter the flow of time. While it shares many similarities to the Fairy Ocarina this instrument can be heard at a greater distance.


Attributes: Physical

Range - 1
Critical - --

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - --
Magic - --
Defense - --
Resistance - --
Accuracy - --
Luck - --

Can be equipped to:

Fairy Ocarina


The Fairy Ocarina was given to Link by his closest friend-and the Forest Sage-Saria when he left Kokiri Village. Forged by faeries, the Fairy Ocarina can harness the magic in music, and when equipped allows Young Link to play a number of songs.

Attributes: Physical

Range - 1
Critical - --

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - --
Magic - --
Defense - --
Resistance - --
Accuracy - --
Luck - --

Can be equipped to:

Deku Stick


Deku Sticks are the stalks of Deku Baba and branches from the Great Deku Tree. They aren't worth very much as they're found pretty much everywhere, and they aren't particularly powerful weapons either. They have a tendency to break when used too often and will burn up when exposed to fire. Despite this, they're more powerful than a Kokiri Sword, and offer a Plant attribute where it's needed.

The Deku Stick breaks after 5 uses.

Attributes: Physical/Plant

Range - 1
Critical - --

Vitality - --
Ability - --
Badge - --
Speed - --
Mobility - --
Attack - +10
Magic - --
Defense - --
Resistance - --
Accuracy - --
Luck - --

Can be equipped to: